Tetris Wouldn't Win at This Gaming Ceremony — A New Category May Address This Issue

Each time a major prize-giving event draws close, one notices an outcry for introducing additional classifications to acknowledge overlooked contributions and delight the passions of followers with niche passions.

A fellow writer previously argued advocating for terror-themed awards. That would be fantastic. Equally deserving are tabletop games, this being a passionate advocate's mission. Yet I need to apologize in advance when I prioritize because like all single-minded supporters, I have a cast-iron argument for why my demand is the most urgent and important of all. Here's the proposal: We need an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre is not a science; it remains highly personal, and it will always start arguments concluding with vague boundaries. There’s a reason film award organizations steer clear of genre categories. But it is a necessary evil within the realm of gaming, which are so diverse it's challenging to consider them a single creative category.

For the full spectrum of gaming accomplishments to receive acknowledgment, while allowing diverse titles to compete fairly, specific award classifications remain vital.

Current Gaming Award Categories

Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these six categories actually cover many game types, allowing placement accommodating various experiences.

Not so for logic-based experiences. There’s simply nowhere to accommodate them. Think about these recent excellent titles, each quite distinct: building puzzles from a specific release, intense tile-matching in a different title, thought-provoking social scenarios from additional release. Where could they possibly go within current classifications? Nowhere, that’s where.

Acknowledgment Issues

Numerous examples exist outstanding logic titles published annually that have no home in entertainment awards, if they accidentally match award groups including Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.

  • A renowned logic title got overlooked for anything that year
  • A different innovative game was excluded that year
  • Well-received sorting experience received no acknowledgment recently
  • Only a few brain-teasers barely qualified for independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, but the art in brain-teasers is of massive significance. Famous handheld logic titles count as the most-played games in the world continuing this trend for an extended period.

The iconic tile-matching title rivals famous sandbox experiences competing to become highest-selling title ever; it additionally competes for top gaming experience. Puzzle games are foundational for gaming as medium, and they are in conversation with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face that issue. One could readily select multiple candidates with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, given the need to exclude many worthy titles.

To emphasize again, these include experiences without proper classification in important events. Logic title developers are working at the challenging frontier of video game design, creating some of most fundamental forms within interactive entertainment. Just like movie stunt professionals, they warrant appreciation. We shouldn't delay decades.

Michelle White
Michelle White

Alex Henderson is an experienced casino reviewer with a passion for online slots and player advocacy.